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 Post subject: Questions for the UO Developers
PostPosted: 04 Sep 2012, 23:47 
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Greetings Curious Souls!

I have been asked to relay questions of our users and visitors, to the UO developers via Petra and her panel. As per this initiative

These questions can be anything UO related you wish answers on, from the UO developers.

So if you got some questions you wish answered, just PM Gilmour or reply to this news post/thread and I will relay all relevant questions.

Thanks
Gilmour

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 Post subject: Re: Questions for the UO Developers
PostPosted: 05 Sep 2012, 05:08 
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:D

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 Post subject: Re: Questions for the UO Developers
PostPosted: 06 Sep 2012, 17:35 
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My question:
a while back I read about EA's plan for WAR/UO/DAoC: They planned to switch from 'continuing content patches' to so called 'booster packs'.
For UO that resulted in the 'High Seas booster' and the 'Gothic' and 'Rustic' theme packs.

My question is: Will you continue to add boosters? And if so, will they be more in the line with the theme packs or the High Seas expansion?
What is the timeframe in which you will add new content (other then differently colored items... ;).


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 Post subject: Re: Questions for the UO Developers
PostPosted: 10 Sep 2012, 16:19 
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The First Questions been answered:

http://www.uoherald.com/node/700

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 Post subject: Re: Questions for the UO Developers
PostPosted: 17 Sep 2012, 17:23 
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The Second Questions been answered:

http://www.uoherald.com/node/706

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 Post subject: Re: Questions for the UO Developers
PostPosted: 24 Sep 2012, 17:41 
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The Third Questions been answered:

http://www.uoherald.com/node/713

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 Post subject: Re: Questions for the UO Developers
PostPosted: 15 Oct 2012, 18:27 
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1) In the recent storyline Dupre and Lord Blackthorn appeared ingame. Why did you/the EMs not use their special armors/skins (can be seen here: http://uo.com/sites/uo/files/images/ima ... _dupre.jpg and here http://uo.stratics.com/secrets/Pics/bio ... kthorn.jpg)?

2) Why are some items from the Origin store only available in the japanese version (i.e. pigment tokens)

3) At the more popular EM events, people are randomly teleported out of the current zone. I guess there is a limitation (server- or clientside) that kicks in, in order to reduce lag or frameratedrops. This is EXTREMELY annoying when it happens to you. Is this (in year 2012) still needed?


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 Post subject: Re: Questions for the UO Developers
PostPosted: 15 Oct 2012, 21:06 
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4) Truth or myth: 'eating' has effects on skillgains/general successrates?


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 Post subject: Re: Questions for the UO Developers
PostPosted: 16 Oct 2012, 04:07 
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May i rephrase that to:

"Truth or myth: 'eating' has effects on skillgains/general successrates, or anything beneficial at all?"

?

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 Post subject: Re: Questions for the UO Developers
PostPosted: 14 Nov 2012, 07:41 
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Unfortunetely petra didn't pass this on to the developers, but instead answered it herself *rolleyes*

The answer was that eating has no effect on anything what so ever. Was answered at a town hall meeting originally.

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