News Archive

Imbuing Calc Update

Posted by Gilmour on Monday Jul. 16th '12 at 15:26 (UTC+1)

Greetings All

I'm proud to announce that our Imbuing Calculator, which we consider the leading web-based of the kind, Just Got Better!.

100% Accurate
We have fixed the known issues and the Imbuing Calculator should now 100% reflect in-game results.


Weapon Speeds & Armor Types
To do that we added weapon speed selection for weapons, and armor types selections for armor.

Image


Custom Mode
We also added a custom mode option, that, when enabled, will allow you to take intensities above the imbue-able cap. This can be useful in imbuing ecru rings or other items, where an intensity is already on the item which is above the cap.

On the (also new) popup with print friendly contents, as well as on the calculator it self, will only show materials used for stats that are imbueable.

Image


Whetstone Compatible
There is now an option to apply a whetstone, thus removing di from an exceptional item. You can undo this also.

Image


Image

Thanks for your continued support!
-The Knuckleheads

Avatar About the author:
Gilmour is a coder and designer on our site, doing mainly graphics and cosmetic design, also a part of the Knucklehead event team.

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News Archive

Re: Imbuing Calc Update

Posted by Frarc on Monday Jul. 16th '12 at 15:52 (UTC+1)

Greetings All

I'm proud to announce that our Imbuing Calculator, which we consider the leading web-based of the kind, Just Got Better!.

100% Accurate
We have fixed the known issues and the Imbuing Calculator should now 100% reflect in-game results.


Weapon Speeds & Armor Types
To do that we added weapon speed selection for weapons, and armor types selections for armor.

Image


Custom Mode
We also added a custom mode option, that, when enabled, will allow you to take intensities above the imbue-able cap. This can be useful in imbuing ecru rings or other items, where an intensity is already on the item which is above the cap.

On the (also new) popup with print friendly contents, as well as on the calculator it self, will only show materials used for stats that are imbueable.

Image


Whetstone Compatible
There is now an option to apply a whetstone, thus removing di from an exceptional item. You can undo this also.

Image


Image

Thanks for your continued support!
-The Knuckleheads

Avatar About the author:
Frarc is a famous face on Drachenfels, hosting several public events practically every weekend. If you want to get killed, join his events.

Comment   2 Replies   News Archive   Permalink   Submit News
News Archive

Re: Imbuing Calc Update

Posted by Gilmour on Tuesday Jul. 17th '12 at 23:42 (UTC+1)

Greetings All

I'm proud to announce that our Imbuing Calculator, which we consider the leading web-based of the kind, Just Got Better!.

100% Accurate
We have fixed the known issues and the Imbuing Calculator should now 100% reflect in-game results.


Weapon Speeds & Armor Types
To do that we added weapon speed selection for weapons, and armor types selections for armor.

Image


Custom Mode
We also added a custom mode option, that, when enabled, will allow you to take intensities above the imbue-able cap. This can be useful in imbuing ecru rings or other items, where an intensity is already on the item which is above the cap.

On the (also new) popup with print friendly contents, as well as on the calculator it self, will only show materials used for stats that are imbueable.

Image


Whetstone Compatible
There is now an option to apply a whetstone, thus removing di from an exceptional item. You can undo this also.

Image


Image

Thanks for your continued support!
-The Knuckleheads

Avatar About the author:
Gilmour is a coder and designer on our site, doing mainly graphics and cosmetic design, also a part of the Knucklehead event team.

Comment   2 Replies   News Archive   Permalink   Submit News