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 Post subject: Nox Mage with a twist
PostPosted: 05 Feb 2007, 23:40 
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my main char is a nox mage and i really enjoy playing him i thought i would share with you all.

120 eval int
120 resist
120 fencing (gonna work on wrestling to change with for pvp)
120 medi
115 magery
100 poisoning
25 necromancy for wratih form

now i could even drop poisoning to 85 and get the left overs on necro and it wouldndt change a thing on my poison level when cast or fields.

but this is an extreme char.. does nothing by half so i went for gm assasin. But if i had to do it over i would stop poisoning at 85.

also have 105 chiv and 100 inscription i can put on him at any given point.. but i prefer poisoning.

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PostPosted: 07 Sep 2007, 07:45 
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would there be a big difference from 115 to 120 mage resistance?


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PostPosted: 07 Sep 2007, 13:52 
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not much, 1 stat more lost on stat reducing spells, thats pretty much it, and on para you will freeze for a fraction of a sec where as 120 para have no efffect at all.

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 Post subject: Re: Nox Mage with a twist
PostPosted: 03 Feb 2012, 02:46 
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Hi! I have a question about this template...
I'm newbie in UO, and play just 2nd month.
But, for a what you take Poisoning skill there, if you will change Fencing on Wrestling?
As I've understood, Poisoning skill you can use only on Fencing weapons in PvP/PvM? Or not?

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 Post subject: Re: Nox Mage with a twist
PostPosted: 03 Feb 2012, 13:53 
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poisoning augment poison mage spells, quite much, even more so since the publish that boosted poisoning.

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 Post subject: Re: Nox Mage with a twist
PostPosted: 03 Feb 2012, 17:04 
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Knucklehead
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Ou, thank you:) Now I understand)

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 Post subject: Re: Nox Mage with a twist
PostPosted: 04 Feb 2012, 04:48 
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No problem :)

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